I'll start off with saying I hate being so sick I can't go to school >.<
And this time I had to get sick the last week before deadline x_X
Anywayz... Here we go :3
So... how did it go? Fairly okay, considering I always do things the last week, and this time was no exception :P
That is, I had the lipsync already, but the entire body was left...
'Cause off course I had to choose the entire body to animate, hadn't I? -__- *stupid me*
I had a perfectly doable basis for a facial animation, which would've worked perfectly if I'd just worked a bit more on the details this last week, but nooo, I had to go ahead and insist on doing the fullbody 'cause the project details said it wouldn't necessarily be as much focus on the head/lipsync (which was pretty good already).
I chose Project 4 pretty much only 'cause I got scared when Project 3 said "
I couldn't think of a single background or special effect that could possibly fit into my scene... -.-'
Of course, then I found out that it was only a tip, not something we HAD to have...
I'm cheating ^^
I just zoomed in to the head, and rendered, and now I have a quite nice facial/shoulders-and-up animation ^^
So lets just go ahead, and pretend I always intended to do Project 3 xD
My four animation principles:
#2 - Anticipation -
I think I've got a fairly nice anticipation - looking away, all the way through the animation hesitant to see the one he talks to in the eyes, or to even look at them at all...
#3 - Staging -
In other, or my, words - to present the feeling of the character, to make it clear that he feels bad about it, etc
#9 - Timing -
Or, as I would say it (at least in this context) when to move the parts, e.g. the lips to make it look convincing, as if he's actually the one saying it.
I think I managed that mostly quite well.
#12 - Appeal -
Well I think I managed that quite well too. I think he's got feel to him, and also quite convincing emotions/regret :3
Next step... Planning stages, eh?
Well I did kind of some planning, so here you go:
And you... And you think that killing people'll make them like you, b- but it doesn't! It just... It just... It just makes them dead...
AN YU AN YU THIN AT KILIN PIPOL MEIK DEM LAIK YU B BØR I DØSN I JØS I JØS I JØS MEIS DEM DED
OC CC AN CC COC OC COCOC COCC COC COC COC CC C COC O COC O COC O COC O COC COOC COC COC
Also have some sort of sketch, but don't think I'll be able to include it here, since I haven't been able to scan it in... :/
Now lets see - how and why did I do what I did?
Well, I tend to work through starting with some vague idea, and then end up with something totally different than what I initially planned... Things often change a lot as I work, especially when I'm not entirely sure what I want to do...
Like with the arms - I had NO idea what he should do with them, though I'm frankly rather pleased with the resulkt.
Umh... I just realized I'm actually rather happy with my fullbody animation...
I know! I'll post both ^^
No wait... we'll only get graded on one of them... *dilemma* >_<
Oh well, I've been working a frikkin' week on my fullbody, what the heck, right? I'll just let it rip, and we'll see how it goes :3
So I finally decided what sound file I want for my lipsync.
I ended up with Voldemort from A Very Potter Musical.
In the clip he says
"And you... And you think that killing people'll make them like you, but it doesn't. It just... It just... It just makes them dead..."
Mkay, so I'm back, and it's time for a new Project ^^
DigiAct part 2 - Lipsync ...or at least animating a rig to a soundfile :3
First part was to go into groups of 3 or 4, and discuss which was the 4 most important of the 12 animation principles.
I grouped with Sourc[e]x and Felix-b.
We agreed that these are the most important animation principles for us in this project:
#2 - Anticipation
#3 - Staging
#9 - Timing
#12 - Appeal