Mkay
I'll start off with saying I hate being so sick I can't go to school >.<
And this time I had to get sick the last week before deadline x_X
Anywayz... Here we go :3

So... how did it go? Fairly okay, considering I always do things the last week, and this time was no exception :P
That is, I had the lipsync already, but the entire body was left... 
'Cause off course I had to choose the entire body to animate, hadn't I?  -__- *stupid me*
I had a perfectly doable basis for a facial animation, which would've worked perfectly if I'd just worked a bit more on the details this last week, but nooo, I had to go ahead and insist on doing the fullbody 'cause the project details said it wouldn't necessarily be as much focus on the head/lipsync (which was pretty good already).
I chose Project 4 pretty much only 'cause I got scared when Project 3 said "Add a background, employ vfx etc. in order to support the final animation."
I couldn't think of a single background or special effect that could possibly fit into my scene... -.-'
Of course, then I found out that it was only a tip, not something we HAD to have... 
...
Moahahaha x3
I'm cheating ^^
I just zoomed in to the head, and rendered, and now I have a quite nice facial/shoulders-and-up animation ^^

So lets just go ahead, and pretend I always intended to do Project 3 xD


My four animation principles:

#2 - AnticipationAnticipation is used to prepare the audience for an action, and to make the action appear more realistic.
I think I've got a fairly nice anticipation - looking away, all the way through the animation hesitant to see the one he talks to in the eyes, or to even look at them at all...

#3 - StagingIts purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene; what is happening, and what is about to happen. Johnston and Thomas defined it as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression or a mood.
In other, or my, words - to present the feeling of the character, to make it clear that he feels bad about it, etc

#9 - TimingTiming in refers to the number of drawings or frames for a given action, which translates to the speed of the action on film. Timing is critical for establishing a character's mood, emotion, and reaction.
Or, as I would say it (at least in this context) when to move the parts, e.g. the lips to make it look convincing, as if he's actually the one saying it. 
I think I managed that mostly quite well. 

#12 - Appeal - Appeal in a cartoon character corresponds to what would be called charisma in an actor. A character who is appealing is not necessarily sympathetic — villains or monsters can also be appealing — the important thing is that the viewer feels the character is real and interesting.
Well I think I managed that quite well too. I think he's got feel to him, and also quite convincing emotions/regret :3


Next step... Planning stages, eh?

Well I did kind of some planning, so here you go:

And you... And you think that killing people'll make them like you, b- but it doesn't! It just... It just... It just makes them dead...

AN  YU     AN  YU  THIN   AT  KILIN    PIPOL    MEIK  DEM LAIK YU   B  BØR I   DØSN     I JØS      I JØS      I JØS  MEIS   DEM  DED

OC  CC    AN  CC  COC    OC COCOC COCC     COC   COC COC  CC   C  COC O   COC    O COC    O COC    O COC  COOC   COC  COC

Also have some sort of sketch, but don't think I'll be able to include it here, since I haven't been able to scan it in... :/

Now lets see - how and why did I do what I did?
Well, I tend to work through starting with some vague idea, and then end up with something totally different than what I initially planned... Things often change a lot as I work, especially when I'm not entirely sure what I want to do...
Like with the arms - I had NO idea what he should do with them, though I'm frankly rather pleased with the resulkt.


Umh... I just realized I'm actually rather happy with my fullbody animation... 
I know! I'll post both ^^
No wait... we'll only get graded on one of them... *dilemma* >_<

Oh well, I've been working a frikkin' week on my fullbody, what the heck, right? I'll just let it rip, and we'll see how it goes :3




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